// Materiale Sfere Verde

material green
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 20
			emissive 0 0 0

			texture_unit
			{
				texture green.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiale Sfere Rosse

material red
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 20
			emissive 0 0 0

			texture_unit
			{
				texture red.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiale Satellite

material phong1
{
	technique
	{
		pass
		{
			ambient 0.5 0.5 0.5 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 20
			emissive 0 0 0

			texture_unit
			{
				texture metallo.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiali Maiale

material pelle
{
	technique
	{
		pass
		{
			ambient 0.5 0.5 0.5 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 30
			emissive 0 0 0

			texture_unit
			{
				texture maialo.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

material occhi
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 20
			emissive 0 0 0

			texture_unit
			{
				texture occhi.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiale Universo

material background
{
	technique
	{
		pass
		{
			ambient 0.4 0.4 0.4 1
			diffuse 1 1 1 1
			specular 0 0 0 1
			emissive 0 0 0

			texture_unit
			{
				texture space006.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiali Navicella

material window
{
	technique
	{
		pass
		{
			ambient 0 0 0 1
			diffuse 0.3495 0.448654 0.5 0.5124
			specular 0.794 0.81951 1 2.95159
			emissive 0 0 0

			scene_blend alpha_blend
			depth_write off
		}
	}
}

material blinn6
{
	technique
	{
		pass
		{
			ambient 0.5 0.5 0.5 1
			diffuse 1 1 1 1
			specular 0.787 0.805886 1 5.04185
			emissive 0 0 0

			texture_unit
			{
				texture Sfighter_03_CLR.bmp
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiale Cassa

material cassa/cassa
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0.5 0.5 0.5 15.124
			emissive 0 0 0

			texture_unit
			{
				texture container011.jpg
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}

// Materiale Portale Stargate

material Examples/TextureEffect3
{
	technique
	{
		pass
		{
			ambient 0.7 0.7 0.7
			cull_hardware none
			cull_software none

			texture_unit
			{
				texture Water01.jpg
				scroll_anim -0.25 0.1
			}

			texture_unit
			{
				texture Water01.jpg
				colour_op_ex add src_texture src_current
				colour_op_multipass_fallback one one
				scroll_anim -0.1 0.25
			}
		}
	}
}

// Logo Asteroid Cargo

material AClogo
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8

			texture_unit
			{
				texture ogrelogo.png
			}
		}
	}
}

// Riepilogo e Controlli

material GUIriepilogo
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8

			texture_unit
			{
				texture riepilogo.png
			}
		}
	}
}

material GUIcontrolli
{
	technique
	{
		pass
		{
			ambient 0.8 0.8 0.8

			texture_unit
			{
				texture controlli.png
			}
		}
	}
}